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 Flyff v16: Rise of The Muran

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CorruptedDage
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Join date : 2010-11-08
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Flyff v16: Rise of The Muran Empty
PostSubject: Flyff v16: Rise of The Muran   Flyff v16: Rise of The Muran I_icon_minitimeTue Nov 23, 2010 2:02 am

Flyff v16: Rise of The Muran

Updates:
- All Buffs For Every Class Has Been Increased to 5 Minutes

- Force Master casting Range has Been Reduced

- Arcanist's Echoes of the Weary Duration has been increased. Duration is dependant on skill level now.

- Mentalist's Laughter of La Croix duration standards have been changed. The level of the skill now directly affects the effect duration, Samedi's Embrace duration standards have been changed. The level of the skill now directly affects the effect duration, Kriminel's Hand duration standards have been changed. The level of the skill now directly affects the effect duration, Aether Grasp has a cooldown and the damage has been reduced.

- Slayer's Weapon requirements have been removed from all 3rd job skills.

- Baruna Weapons no longer say "Awakening Available."

- Removing BG effects no longer removes vital assets.

- Mentalists no longer walk on the ground with the rest of you peasants.

- Using a restat after Level 130 no longer cause a loss of Stat Points.

- Fixed the issue where Baruna Weapons were not scaling properly.

- LOLOLOLOL Heaven's Gate does not grant a bajillion defense at level 10.

- A second channel has been added to Traseia.

- A channel has been removed from Coral Island to accomodate the new channel in Traseia.


#1 3rd Job Evolution Information
V16 will introduce new jobs! Unfortunately, they are only available for those who work the hardest and achieve level 130. Dissimilar from the 2nd Job Evolution at level 60, you don't get two choices, but only one.

3rd Class Names:
- Jester -> Harlequin
- Ranger -> Crackshooter
- Knight -> Templar
- Blade -> Slayer
- Elementor -> Arcanist
- Psykeeper -> Mentalist
- Billposter -> Force Master
- Ringmaster -> Seraph

Reasons to Evolve:
The benefits of evolving into the 3rd Job are threefold.
- 1: New skills.
- 2: New weapons&Shields.
- 3: Extended level cap.

Extended Level Cap:
The new level cap will be level 139. You can get an additional 99.99% more, but level 140 will not be possible.

How to Evolve:
To evolve into your 3rd Job Class, you must complete a quest. The quests become available upon reaching level 130, and the NPCs that offer these quests are found in Elliun City, at the heart of the new land north of Valley of the Risen.

#2 New Skills for 3rd Job
Each of the new third jobs that characters can evolve into at Level 130, will receive an additional set of skills.

Leveling Skills Up:
Characters can level each new 3rd job skill like any other (non master/hero) skill. The only two typical stipulations are as follows:
- Max Skill Level: 5
- Skill Points Required for one Level: 4

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Skill Details:

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Note: Requires a Force Gem to cast these. Doesn't matter what's in your mainhand. The effects remain if you unequip after.

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Note: Requires a Yoyo to cast these. Effects stay if you unequip the yoyo.

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#3 New Weapons & Shields
In V16, there are three categories of new Weapons & Shields. They are the Skill Shields, Armory of the Risen (Skeleton Weapons & Shields), and Muran Weapons & Shields.

Skill Shields
Like the name implies, these shields are specifically required to cast skills. They do not carry additional stats. Psykeepers and Billposters will automatically receive these weapons (shields) upon completion of their respect 3rd Job Evolution Quest.

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Armory of the Risen AKA Skeleton Weapons & Shields
The Armory of the Risen includes upgraded versions of the Skill Weapons for Mentalists and Force Masters, as well as new sword and shield for Templars. Players can get these weapons from either [Deathbringer] Kheldor or [General] Razgul.

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Muran Weapons & Shields
The Muran Weapons offer the highest form of all new weapons, and are acquired within the new instanced-dungeon, Ankou's Asylum. The Muran Shields are only obtained within the Chests, and everything else drops from [God of Death] Ankou.

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Note: To upgrade any of the above weapons (Skill, Skeleton and Muran), you must use the Baruna Upgrade System.

#4 New Areas
V16 presents two new main areas. The first is a premium isle, the other a newly discovered land north of the Valley of the Risen. In the new land, there is a new dungeon and a new city.

Traseia
Admission is granted through the use of a premium Item: Traseia Ticket. These come in the standard 1/7/15 day variety and are (well, will be) available in the Cash Shop. Traseia offers new mobs which range from level 116 to 127, while boasting 30% more EXP than those found elsewhere. These mobs are much easier in comparison to those at the Valley of the Risen and the Kaillun Grassland, and they do not possess maximum block rate.

Monsters in Traseia:
Lv: 116 Sakai
Lv: 118 Grumble Mauler
Lv: 120 Vile Thorn
Lv: 122 Blackweb Shade
Lv: 124 Dire Razor
Lv: 126 Immovable Crag
Lv: 127 Guan Yu Heavyblade (Boss)

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Kaillun Grassland
A beautiful land north of the dark Valley of the Risen expands across a grassy plains. At the center is an establishment known as Eillun City, where the ancient cat-like Muran exist. The Muran offer a variety of services, such as access to your bank, shops, and more. As sentient and peaceful as this place seems however, there are a set of savage beasts that roam the plains. These mobs range from level 129 to 134 (including a boss at level 140), and they possess a fearsome power of destruction as well as maximum block rate.

Monsters in the Kaillun Grassland:
Lv: 129 Hundur Sharpfoot
Lv: 130 Samoset
Lv: 131 Kyouchish
Lv: 132 Kanonicus
Lv: 133 Mage Redcloud
Lv: 134 Taiaha
Lv: 140 Chief Keokuk

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Eillun City
Elliun City lies in the heart of the Kalliun Grasslands, at the base of giant tree the Muran call home. Elliun City provides a number of NPC functions as well as shelter and protection from the wild mobs which roam the Kalliun Grasslands.

NPCs in Elliun:

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Ankou's Asylum
This dreadful place exists on the outskirts of the Kaillun Grasslands. Only the most courageous heroes will journey into this lair, with the blessings of the Muran, to defeat the God of Death, Ankou. It is an instanced dungeon, and the enemies inside are consumed with the power of death. Should players defeat Ankou, they may be rewarded with one of the blessed Muran Weapons.

Monsters in Ankou's Asylum:
Lv: 125 Monument of Death
Lv: 133 [Twisted Soul] Orcus
Lv: 134 [Tormented Soul] Nergal
Lv: 135 [Demonic Soul] Hel
Lv: 136 [Perverted Soul] Morrigan
Lv: 137 [Anguished Soul] Mara
Lv: 138 [Violent Soul] Ghed
Lv: 143 [God of Death] Ankou

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#5 New Mobs
V16 Presents three sets of new mobs, found in one of new areas: Traseia, Kalliun Grassland and Ankou's Asylum.

Traseia
A cluster of tiny islets has drifted close enough to Madrigal. Warriors can now venture out across the mysterious and hazy expanse offered by this ruinous world. The mobs here range from level 116 to 126, and are led by a boss that is level 127. These mobs have not mastered maximal block rate, and they grant fighters 30% more exp than usual.

Lore~
In ancient times, the world was a huge land mass called Roika. One day, the evil clown-god Shade tore off a huge piece of Roika, which became known as Madrigal. However, a lot of debris resulted from the tear, and many tiny islands were formed. Today, researchers in Madrigal have discovered that a closely monitored cluster of fragmented islands has finally merged into a single land mass, known as Traseia. The mobs here are very old, and are known as the Terrorpin Clan (the henchmen of Shade himself.) Their savage ways have captured, enslaved and turned a once peaceful, somber clan of rabbits into deranged beasts. The mobs here range from level 116 to 126, including their leader who is level 127. These mobs have not mastered maximal block rate, and they grant fighters 30% more exp than usual.

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Kalliun Grassland
Home to some of the most powerful mobs on Madrigal, this sparse grassland is traversed by a feral clan of werewolves known as the Lycan Tribe. The mobs here possess the art of maximal block rate, and they are incredibly strong. They range from level 129 to 134, and are ruled by the Chieftain.

Note: They Block Worst Than the Valley Mobs Sad

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Ankou's Asylum
Brave warriors wishing to conquer this fell beast will require immeasurable courage and strength to retrieve the stolen weapons crafted by the Muran themselves long ago. The God of Death, Ankou, rests within this Aslyum at the eastern edge of the Kalliun Grassland.

~Lore:
Long ago in Madrigal, the God of Death, Ankou was the collector of souls, established to provide a balance in the grand scheme of things. As Ankou collected souls, he became more powerful by the day, and soon started demanding more. He took his anger out on the Muran, who prayed and called for the help of Rhisis to come to their defense. Being just as powerful as Rhisis, the combined power of Rhisis and the Muran did all they could just to seal him in an Asylum at the far reaches of the Kalliun Grassland, and put him to sleep. However, the days of peace are gone, and Ankou begins to stir asleep within the Asylum, casting out the souls trapped within, which over time, have become deranged, perveted, enraged, disturbed and demented. Brave warriors wishing to conquer this fell beast will require immeasurable courage and strength to retrieve the stolen weapons crafted by the Muran themselves long ago.

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#6 New Instanced Dungeon - Ankou's Asylum
The structure of this dungeon is similar to the Catacombs of Anguish, wherein the Deathbringer Kheldor resides. Adventurer's beware however, the enemies in this dungeon are much stronger, more refined and incredibly deadly.

Adventurer's Warning:
No one has been brave enough to map out the structure of the dungeon (yet.) Therefore be warned, and tread carefully. We recommend pencil and paper and sharp wits.

Requirements:
1. You must be in a party to enter this dungeon.
2. You must be level 130 to enter this dungeon.
3. You may not use transies inside this dungeon.
4. There is a 12 hour cooldown for dungeon re-entry.

Objectives:
1. Destroy the five Monuments of Death which are spread throughout the dungeon.
2. With all Monuments of Death destroyed, [God of Death] Ankou appears in the throne room.
3. Defeat [God of Death] Ankou.

Drops:
Muran Weapons

Chests:
Four chests exist in the dungeon. Their contents include the Muran Shields, and some other stuff. The chests may drop one of three boxes:
- Tome of Obeah Box
- Heaven's Gate Box
- Heart of Rhisis Box

#7 New Quests
In addition to new office quests available in Eillun City, there are a few other chain quests, including some new ones for Vagrants as well! The 3rd Job Evolution Quests are also included here.

3rd Job Evolution Quests:
- Templar Evolution Quest
- Slayer Evolution Quest
- Harlequin Evolution Quest
- Crackshooter Evolution Quest
- Seraph Evolution Quest
- Force Master Evolution Quest
- Arcanist Evolution Quest
- Mentalist Evolution Quest

Office Quests:
- Getting ahead of the Hundur (10 Hundur Skulls)
- Facing the Samoset (5 Samoset's Skulls)
- A Helping Hand (1 Kyouchish Claw)
- Liquid Courage (10 Courage of the Kanonicus)
- Magical Bones (20 Redcloud Skulls)
- Bite of the Lycan (10 Devil's Tooths)
- Fate of Chief Keokuk (1 Heart of Chief Keokuk)
- Truth and Legends (10 Orcus' Tablets)
- Truth and Legends 2 (10 Bead of Nergal's)
- Truth and Legends 3 (10 Hel's Charms)
- Soul of Death (5 Morrigan's Crystals)
- Gray Haired Goddess (1 Mara's Mane)
- Toward's Sanctuary (3 Armor of Gheds)
- Angry Mythical Creature (1 Ankou's Scales)

Other Quests:
- Bartholomew Hunt.
- Vagrant Quests.
- Baruna Upgrade Tutorial Quest
- Some quests for guild medium houses (?)
- And more (?)

#8 The Baruna Upgrading System
A new system for Flyffers, used to upgrade the new weapons introduced in V16; The Baruna Upgrade System encompasses a slew of new reagents and remains a massive system untouched by even the hardiest researchers of Madrigal. But here today, we are proud to state that a once baffling system has finally been cracked

- by historians tracking the missing pieces of Bartholomew Hunt's Diary.

The details are not perfect, but here is what can be extrapolated:

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#9 Miscelleneous Changes
i. Instanced Dungeon Aggro System:

This new system was introduced in the v16 update. For now it affects only Ankou's Asylum. In this new system dungeon monsters will select a target by the amount of Aggro points and player has. Thus giving him the possibility of changing target as the battle advances. Always attacking the one with the most points. Ways to accumulate aggro points are:

* Walking in range of a hostile monster.
* Being the first to attack a monster.
* Damaging a monster.
* Healing the current target of a monster.
* Buffing the current target of a monster.
* Debuffing the Monster.

Method's of reducing Aggro Points are:

* Leaving the instance dungeon
* Run a certain distance away from the monster
* The monster leaves its roaming area and resets itself
* Loging off
* Death

ii. New Items:
- The Scroll of Ultimate Success has been added to the cash shop. This scroll will grant you 100% success on your Ultimate Conversion attempt. Requires a +10 Unique weapon.

- The Scroll of Smelting (P) has been added to the cash shop. This scroll will grant you a 30% upgrade success rate on your weapon or armor at +9 to help you reach +10. This scroll has no effect on armor or weapons unless they have already been upgraded to +9. Does not effect Ultimate or Baruna weapons and armor.

- The Scroll of Smelting (V) has been added to the cash shop. This scroll will grant you 50% increased upgrade success on your weapon or armor +7, and +8. Maximum possible upgrade is +9. If your item is +9 or higher, this scroll will not have any effect. Does not work on Ultimate or Baruna weapons and armor.

- The Scroll of Smelting (S) has been added to the cash shop. This scroll will grant you 100% success on your weapon or armor +3, +4, +5, and +6 . Maximum possible upgrade is +7. If your item is +7 or higher, this scroll will not have any effect. Does not work on Ultimate or Baruna weapons and armor.
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